Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh > API/Runtime/GeometryFramework/UDynamicMesh/UPARAM
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include | #include "UDynamicMesh.h" |
UFUNCTION (BlueprintCallable, Category="Dynamic Mesh")
UPARAM
(
DisplayName
)
Remarks
Clear the internal mesh to a 100x100x100 cube with base at the origin. This this instead of Reset() if an initially-empty mesh is undesirable (eg for a Component)