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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh
Description
Clear the internal mesh to a 100x100x100 cube with base at the origin. This this instead of Reset() if an initially-empty mesh is undesirable (eg for a Component)
| Name | ResetToCube |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp |
UFUNCTION (BlueprintCallable, Category="Dynamic Mesh")
UDynamicMesh * ResetToCube()