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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include | #include "UDynamicMesh.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp |
UDynamicMesh &42; ResetToCube&40;&41;
Remarks
Clear the internal mesh to a 100x100x100 cube with base at the origin. This this instead of Reset() if an initially-empty mesh is undesirable (eg for a Component)Clear the internal mesh to an empty mesh. This does not allocate a new mesh, so any existing mesh pointers/refs are still valid