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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh
Description
Clear the internal mesh to an empty mesh. This does not allocate a new mesh, so any existing mesh pointers/refs are still valid
| Name | Reset |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp |
UFUNCTION (BlueprintCallable, Category="Dynamic Mesh", Meta=(Keywords="Clear Empty Delete"))
UDynamicMesh * Reset()