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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh
Syntax
TObjectPtr< UDynamicMeshGenerator > MeshGenerator
Remarks
(Preliminary) Procedural Generator support. If a Generator is configured, then each time this mesh is Reset(), it will call MeshGenerator->Generate(). The idea is that generator will be set to something that emits a new mesh based on external data, for example a procedural primitive Actor/Component could configure a Generator that generates the primitive mesh based on Actor settings. Active mesh generator. If configured, and bEnableMeshGenerator is true, then MeshGenerator->Generate() will be called when this mesh is Reset(). The Regenerate() function below can be used to force regeneration.