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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UE::Geometry::FDynamicMesh3 * GetMeshPtr () |
Calling ProcessMesh() is preferred! This interface may be removed in the future | UDynamicMesh.h | |
| Calling EditMesh() is preferred! This interface may be removed in the future | UDynamicMesh.h |
GetMeshPtr()
Warnings * Calling ProcessMesh() is preferred! This interface may be removed in the future
Description
Calling ProcessMesh() is preferred! This interface may be removed in the future
| Name | GetMeshPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
const UE::Geometry::FDynamicMesh3 * GetMeshPtr() const
Const pointer to the internal FDynamicMesh3.
GetMeshPtr()
Warnings * Calling EditMesh() is preferred! This interface may be removed in the future
Description
Calling EditMesh() is preferred! This interface may be removed in the future
| Name | GetMeshPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
UE::Geometry::FDynamicMesh3 * GetMeshPtr()
Writable pointer to the internal FDynamicMesh3.