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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh
Type
typedef TMulticastDelegate_OneParam< void, UDynamicMesh &42; > FOnMeshRealtimeUpdate
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include | #include "UDynamicMesh.h" |
Remarks
Realtime Update support. This is intended to be used in situations where the internal mesh is being modified directly, ie instead of via EditMesh(), and we would like to notify listeners of these changes. Generally EditMesh() is preferred but in certain cases (eg like 3D sculpting) it is too complex to refactor all the mesh updates into EditMesh() calls (eg some are done async/etc). So, code that does those kinds of modifications can call PostRealtimeUpdate() to let any interested parties know that the mesh is actively changing.