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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh
Description
Apply EditFunc to the internal mesh. This will broadcast PreMeshChangedEvent, then call EditFunc(), then broadcast MeshChangedEvent and MeshModifiedBPEvent
| Name | EditMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp |
void EditMesh
(
TFunctionRef < void &)> EditFunc,
EDynamicMeshChangeType ChangeType,
EDynamicMeshAttributeChangeFlags ChangeFlags,
bool bDeferChangeEvents
)