Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh > API/Runtime/GeometryFramework/UDynamicMesh/ApplyChange
- IMeshCommandChangeTarget::ApplyChange()
- UDynamicMesh::ApplyChange()
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include | #include "UDynamicMesh.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp |
virtual void ApplyChange
(
const FMeshChange * Change,
bool bRevert
)
Remarks
IMeshCommandChangeTarget implementation, allows a FMeshChange to be applied to the mesh.