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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMesh > API/Runtime/GeometryFramework/UDynamicMesh/ApplyChange
- IMeshCommandChangeTarget::ApplyChange()
- UDynamicMesh::ApplyChange()
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include | #include "UDynamicMesh.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp |
virtual void ApplyChange
&40;
const FMeshChange &42; Change,
bool bRevert
&41;
Remarks
IMeshCommandChangeTarget implementation, allows a FMeshChange to be applied to the mesh.