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API > API/Runtime > API/Runtime/GeometryFramework
| Name | TAsyncComponentDataComputeQueue |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
Syntax
template<typename DataType>
struct TAsyncComponentDataComputeQueue
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TAsyncComponentDataComputeQueue() |
Components/DynamicMeshComponent.h |
Structs
| Name | Remarks |
|---|---|
| FComputeJob |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsShuttingDown | bool | Components/DynamicMeshComponent.h | ||
| JobCounter | std::atomic< int > | Components/DynamicMeshComponent.h | ||
| OnComputeCompleted | TFunction< void(TUniquePtr< DataType > NewData)> | This function will be called w/ the data computed by a job when it finishes, if it is still valid Note this method will be run from a background thread, and should be thread-safe! | Components/DynamicMeshComponent.h | |
| PendingJobs | TArray< TUniquePtr< FComputeJob > > | Components/DynamicMeshComponent.h | ||
| PendingJobsLock | FCriticalSection | Components/DynamicMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LaunchJob
(
const TCHAR* DebugName, |
Components/DynamicMeshComponent.h | ||
void WaitForAllJobsDuringShutdown() |
Components/DynamicMeshComponent.h |