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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/TAsyncComponentDataComputeQueue
| Name | FComputeJob |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
Syntax
struct FComputeJob
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCancelled | bool | Components/DynamicMeshComponent.h | ||
| bHasCompleted | bool | Components/DynamicMeshComponent.h | ||
| JobTimestamp | int | Components/DynamicMeshComponent.h | ||
| Progress | TUniquePtr< FProgressCancel > | Components/DynamicMeshComponent.h | ||
| Task | UE::Tasks::FTask | Components/DynamicMeshComponent.h |