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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/FMeshVertexChangeBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SaveOverlayUVs
(
const FDynamicMesh3* Mesh, |
Changes/MeshVertexChange.h | ||
void SaveOverlayUVs
(
const FDynamicMesh3* Mesh, |
Changes/MeshVertexChange.h |
SaveOverlayUVs(const FDynamicMesh3 *, const TArray< int32 > &, bool)
| Name | SaveOverlayUVs |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshVertexChange.h |
| Include Path | #include "Changes/MeshVertexChange.h" |
void SaveOverlayUVs
(
const FDynamicMesh3 * Mesh,
const TArray < int32 > & ElementIDs,
bool bInitial
)
SaveOverlayUVs(const FDynamicMesh3 *, const TSet< int32 > &, bool)
| Name | SaveOverlayUVs |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshVertexChange.h |
| Include Path | #include "Changes/MeshVertexChange.h" |
void SaveOverlayUVs
(
const FDynamicMesh3 * Mesh,
const TSet< int32 > & ElementIDs,
bool bInitial
)