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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/FMeshRenderBufferSet
Warnings * This can only be called on the Rendering Thread.
Description
Fast path to update various vertex buffers. This path does not support changing the size/counts of any of the sub-buffers, a direct memcopy from the CPU-side buffer to the RHI buffer is used.
This can only be called on the Rendering Thread.
| Name | TransferVertexUpdateToGPU |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/MeshRenderBufferSet.h |
| Include Path | #include "Components/MeshRenderBufferSet.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/MeshRenderBufferSet.cpp |
void TransferVertexUpdateToGPU
(
FRHICommandListBase & RHICmdList,
bool bPositions,
bool bNormals,
bool bTexCoords,
bool bColors
)