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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/FBaseDynamicMeshSceneProxy
Description
RecomputeRenderBufferTriangleIndexSets re-sorts the existing set of triangles in a FMeshRenderBufferSet into primary and secondary index buffers. Note that UploadIndexBufferUpdate() must be called after this function!
| Name | RecomputeRenderBufferTriangleIndexSets |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include Path | #include "Components/BaseDynamicMeshSceneProxy.h" |
void RecomputeRenderBufferTriangleIndexSets
(
FMeshRenderBufferSet * RenderBuffers,
const FDynamicMesh3 * Mesh
)