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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/FBaseDynamicMeshSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxy * CreateHitProxies
(
UPrimitiveComponent* Component, |
Like FStaticMeshSceneProxy, only override CreateHitProxies in editor, where component may have CreateMeshHitProxy. | Components/BaseDynamicMeshSceneProxy.h | |
virtual HHitProxy * CreateHitProxies
(
IPrimitiveComponent* ComponentInterface, |
Components/BaseDynamicMeshSceneProxy.h |
CreateHitProxies(UPrimitiveComponent *, TArray< TRefCountPtr< HHitProxy > > &)
Description
Like FStaticMeshSceneProxy, only override CreateHitProxies in editor, where component may have CreateMeshHitProxy.
| Name | CreateHitProxies |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include Path | #include "Components/BaseDynamicMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshSceneProxy.cpp |
virtual HHitProxy * CreateHitProxies
(
UPrimitiveComponent * Component,
TArray < TRefCountPtr < HHitProxy > > & OutHitProxies
)
CreateHitProxies(IPrimitiveComponent *, TArray< TRefCountPtr< HHitProxy > > &)
| Name | CreateHitProxies |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include Path | #include "Components/BaseDynamicMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshSceneProxy.cpp |
virtual HHitProxy * CreateHitProxies
(
IPrimitiveComponent * ComponentInterface,
TArray < TRefCountPtr < HHitProxy > > & OutHitProxies
)