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Draw Path to use
| Name | EDynamicMeshDrawPath |
| Type | enum |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
Syntax
enum EDynamicMeshDrawPath
{
DynamicDraw = 0,
StaticDraw = 1,
}
Values
| Name | Remarks |
|---|---|
| DynamicDraw | Use the dynamic draw path, intended for meshes that update on most frames |
| StaticDraw | Use the static draw path, for meshes that do not change on most frames |