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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
Syntax
bool bProxyValid
Remarks
If the render proxy is invalidated (eg by MarkRenderStateDirty()), it will be destroyed at the end of the frame, but the base SceneProxy pointer is not nulled out immediately. As a result if we call various partial-update functions after invalidating the proxy, they may be operating on an invalid proxy. So we have to keep track of proxy-valid state ourselves.