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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Dynamic Mesh Component|Collision")
bool bDeferCollisionUpdates
Remarks
If true, updates to the mesh will not result in immediate collision regeneration. Useful when the mesh will be modified multiple times before collision is needed.