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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Dynamic Mesh Component")
virtual void UpdateCollision
(
bool bOnlyIfPending
)
Remarks
Force an update of the Collision/Physics data for this Component.
Parameters
| Name | Description |
|---|---|
| bOnlyIfPending | only update if a collision update is pending, ie the underlying DynamicMesh changed and bDeferCollisionUpdates is enabled |