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Unreal Engine C++ API Reference > Runtime > GeometryFramework > Components > UDynamicMeshComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- UDynamicMeshComponent::PostLoad()
References
Module | GeometryFramework |
Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
Include | #include "Components/DynamicMeshComponent.h" |
Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.