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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent/GetRenderMesh
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual const FDynamicMesh3 * GetRenderMesh() const
Remarks
The SceneProxy should call these functions to get the post-processed RenderMesh. (See IRenderMeshPostProcessor.)