Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent/FastNotifyTriang-
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyTriangleVerticesUpdated
&40;
const TArray< int32 > & Triangles,
EMeshRenderAttributeFlags UpdatedAttributes
&41;
Remarks
This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. If a FMeshRenderDecomposition has not been explicitly set, call is forwarded to FastNotifyVertexAttributesUpdated()