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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyPositionsUpdated
&40;
bool bNormals,
bool bColors,
bool bUVs
&41;
Remarks
Call this instead of NotifyMeshUpdated() if you have only updated the vertex positions (and possibly some attributes). This function will update the existing RenderProxy buffers if possible