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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void ClearSimpleCollisionShapes
&40;
bool bUpdateCollision
&41;
Remarks
Clear the simple collision shapes associated with this mesh component
Parameters
| Name | Description |
|---|---|
| bUpdateCollision | Whether to automatically call UpdateCollision() if false, manually call it to register the change with the physics system |