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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UDynamicMeshComponent
- UBaseDynamicMeshComponent::ApplyTransform()
- UDynamicMeshComponent::ApplyTransform()
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void ApplyTransform
(
const FTransform3d & Transform,
bool bInvert
)
Remarks
Apply transform to internal mesh. In some cases this can be more efficient than a general edit.
Parameters
| Name | Description |
|---|---|
| bInvert | if true, inverse tranform is applied instead of forward transform |