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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent
Syntax
bool bEnableRaytracing
Remarks
Raytracing support. Must be enabled for various rendering effects. However, note that in actual "dynamic" contexts (ie where the mesh is changing every frame), enabling Raytracing support has additional renderthread performance costs and does not currently support partial updates in the SceneProxy. Enable/disable Raytracing support on this Mesh, if Raytracing is currently enabled in the Project Settings. Use SetEnableRaytracing() to configure this flag in Blueprints/C++.