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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Dynamic Mesh Component|Rendering",
Meta=(DisplayName="Flat Shading"))
bool bEnableFlatShading
Remarks
Flat shading support. When enabled, per-triangle normals are computed automatically and used in place of the mesh normals. Mesh tangents are not affected. Enable use of per-triangle facet normals in place of mesh normals