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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include | #include "Components/BaseDynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshComponent.cpp |
virtual void SetShadowsEnabled
&40;
bool bEnabled
&41;
Remarks
API for changing Rendering settings. Although some of these settings are available publicly on the Component (in some cases as public members), generally changing them requires more complex Rendering invalidation.