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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent
- UMeshComponent::GetMaterialRelevance()
- UBaseDynamicMeshComponent::GetMaterialRelevance()
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include | #include "Components/BaseDynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshComponent.cpp |
virtual FMaterialRelevance GetMaterialRelevance
&40;
ERHIFeatureLevel::Type InFeatureLevel
&41; const
Remarks
Accesses the scene relevance information for the materials applied to the mesh. Valid from game thread only.