Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include | #include "Components/BaseDynamicMeshComponent.h" |
Syntax
static DefaultWireframeMaterial = nullptr;
Remarks
These Materials are used by the render thread. Once the engine is running they should not be modified without using SetDefaultWireframeMaterial/SetDefaultVertexColorMaterial