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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent > API/Runtime/GeometryFramework/Components/UBaseDynamicMeshComponent/ApplyChange
- IMeshVertexCommandChangeTarget::ApplyChange()
- UBaseDynamicMeshComponent::ApplyChange()
- UDynamicMeshComponent::ApplyChange()
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include | #include "Components/BaseDynamicMeshComponent.h" |
virtual void ApplyChange
(
const FMeshVertexChange * Change,
bool bRevert
)
Remarks
Apply a vertex deformation change to the internal mesh (implements IMeshVertexCommandChangeTarget)