Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderDecomposition
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/MeshRenderDecomposition.h |
| Include | #include "Components/MeshRenderDecomposition.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/MeshRenderDecomposition.cpp |
static void BuildMaterialDecomposition
(
const FDynamicMesh3 * Mesh,
const FComponentMaterialSet * MaterialSet,
FMeshRenderDecomposition & Decomp
)
Remarks
Build decomposition with one group for each MaterialID of mesh