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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSetConversionUt-
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/MeshRenderBufferSet.h |
| Include | #include "Components/MeshRenderBufferSet.h" |
template<typename TriangleEnumerable>
void UpdateVertexBuffersFromOverlays
(
FMeshRenderBufferSet * RenderBuffers,
const FDynamicMesh3 * Mesh,
int NumTriangles,
TriangleEnumerable Enumerable,
const FDynamicMeshNormalOverlay * NormalOverlay,
const FDynamicMeshColorOverlay * ColorOverlay,
TFunctionRef< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> TangentsFunc,
bool bUpdatePositions,
bool bUpdateNormals,
bool bUpdateColors
)
Remarks
Update vertex positions/normals/colors of an existing set of render buffers. Assumes that buffers were created with unshared vertices, ie three vertices per triangle, eg by InitializeBuffersFromOverlays()