Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSetConversionUt-
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/MeshRenderBufferSet.h |
| Include | #include "Components/MeshRenderBufferSet.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/MeshRenderBufferSet.cpp |
void RecomputeRenderBufferTriangleIndexSets
(
FMeshRenderBufferSet * RenderBuffers,
const FDynamicMesh3 * Mesh
)
Remarks
RecomputeRenderBufferTriangleIndexSets re-sorts the existing set of triangles in a FMeshRenderBufferSet into primary and secondary index buffers. Note that UploadIndexBufferUpdate() must be called after this function!