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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSet
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
void ValidateRayTracingData&40;&41;
Remarks
Verify that valid raytracing data is available. This will cause a rebuild of the raytracing data if any of our buffers have been modified. Currently this is called by GetDynamicRayTracingInstances to ensure the RT data is available when needed.