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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSet
Warnings * This can only be called on the Rendering Thread.
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
void UploadIndexBufferUpdate&40;&41;
Remarks
Fast path to only update the primary and secondary index buffers. This can be used when (eg) the secondary index buffer is being used to highlight/hide a subset of triangles.
This can only be called on the Rendering Thread.