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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSet
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
static void DestroyRenderBufferSet
&40;
FMeshRenderBufferSet &42; BufferSet
&41;
Remarks
Enqueue a command on the Render Thread to destroy the passed in buffer set. At this point the buffer set should be considered invalid.