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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FMeshRenderBufferSet
Syntax
FCriticalSection BuffersLock
Remarks
In situations where we want to update the existing Vertex or Index buffers, we need to synchronize access between the Game and Render threads. We use this lock to do that.