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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
template<typename TriangleEnumerable, typename UVOverlayListAllocator>
void UpdateVertexUVBufferFromOverlays
&40;
FMeshRenderBufferSet &42; RenderBuffers,
const FDynamicMesh3 &42; Mesh,
int32 NumTriangles,
TriangleEnumerable Enumerable,
const TArray< const FDynamicMeshUVOverlay &42;, UVOverlayListAllocator > & UVOverlays
&41;
Remarks
Update vertex uvs of an existing set of render buffers. Assumes that buffers were created with unshared vertices, ie three vertices per triangle, eg by InitializeBuffersFromOverlays()