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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
void UpdateSecondaryTriangleBuffer
&40;
FMeshRenderBufferSet &42; RenderBuffers,
const FDynamicMesh3 &42; Mesh,
bool bDuplicate
&41;
Remarks
Filter the triangles in a FMeshRenderBufferSet into the SecondaryIndexBuffer. Requires that RenderBuffers->Triangles has been initialized.
Parameters
| Name | Description |
|---|---|
| bDuplicate | if set, then primary IndexBuffer is unmodified and SecondaryIndexBuffer contains duplicates. Otherwise triangles are sorted via predicate into either primary or secondary. |