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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
void RecomputeRenderBufferTriangleIndexSets
&40;
FMeshRenderBufferSet &42; RenderBuffers,
const FDynamicMesh3 &42; Mesh
&41;
Remarks
RecomputeRenderBufferTriangleIndexSets re-sorts the existing set of triangles in a FMeshRenderBufferSet into primary and secondary index buffers. Note that UploadIndexBufferUpdate() must be called after this function!