Navigation
Unreal Engine C++ API Reference > Runtime > GeometryFramework > Components > FBaseDynamicMeshSceneProxy
- FPrimitiveSceneProxy::GetDynamicMeshElements()
- FBaseDynamicMeshSceneProxy::GetDynamicMeshElements()
References
Module | GeometryFramework |
Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshSceneProxy.cpp |
virtual void GetDynamicMeshElements
&40;
const TArray< const FSceneView &42; > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
FMeshElementCollector & Collector
&41; const
Remarks
Render set of active RenderBuffers returned by GetActiveRenderBufferSets