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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
void GetActiveRenderBufferSets
&40;
TArray< FMeshRenderBufferSet &42; > & Buffers
&41; const
Remarks
FBaseDynamicMeshSceneProxy API - subclasses must implement these functions Return set of active renderbuffers. Must be implemented by subclass. This is the set of render buffers that will be drawn by GetDynamicMeshElements