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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Changes > API/Runtime/GeometryFramework/Changes/FMeshChange
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshChange.h |
| Include | #include "Changes/MeshChange.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Changes/MeshChange.cpp |
virtual void ApplyChangeToMesh
(
UE::Geometry::FDynamicMesh3 * Mesh,
bool bRevert
) const
Remarks
Apply embedded DynamicMeshChange to given Mesh. This function is for change-targets to call, when passed a FMeshChange to apply to a Mesh they own. This allows FMeshChange subclasses to customize the change behavior if necessary. The default behavior just forwards the call to DynamicMeshChange->Apply(Mesh, bRevert).