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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/ADynamicMeshActor
Syntax
bool bEnableComputeMeshPool
Remarks
Mesh Pool support. Meshes can be locally allocated from the Mesh Pool in Blueprints, and then released back to the Pool and re-used. This avoids generating temporary UDynamicMesh instances that need to be garbage-collected. See UDynamicMeshPool for more details.Control whether the DynamicMeshPool will be created when requested via GetComputeMeshPool()