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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/ADynamicMeshActor
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/DynamicMeshActor.h |
| Include | #include "DynamicMeshActor.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/DynamicMeshActor.cpp |
void FreeAllComputeMeshes&40;&41;
Remarks
Release all compute meshes that the Pool has allocated, and then release them from the Pool, so that they will be garbage-collected