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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/ADynamicMeshActor
Syntax
TObjectPtr< UDynamicMeshPool > DynamicMeshPool
Remarks
The internal Mesh Pool, for use in DynamicMeshActor BPs. Use GetComputeMeshPool() to access this, as it will only be created on-demand if bEnableComputeMeshPool = true