Navigation
API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/ADynamicMeshActor
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/DynamicMeshActor.h |
| Include | #include "DynamicMeshActor.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/DynamicMeshActor.cpp |
UDynamicMesh &42; AllocateComputeMesh&40;&41;
Remarks
Request a compute mesh from the Pool, which will return a previously-allocated mesh or add and return a new one. If the Pool is disabled, a new UDynamicMesh will be allocated and returned.