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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/ADynamicMeshActor
Description
Request a compute mesh from the Pool, which will return a previously-allocated mesh or add and return a new one. If the Pool is disabled, a new UDynamicMesh will be allocated and returned.
| Name | AllocateComputeMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/DynamicMeshActor.h |
| Include Path | #include "DynamicMeshActor.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/DynamicMeshActor.cpp |
UFUNCTION (BlueprintCallable, Category=DynamicMeshActor)
UDynamicMesh * AllocateComputeMesh()